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Conway's
Game of Life
Author:
Michael Colebrook
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This
configuration contains a mix of
static patterns and other
patterns, which while changing shape, oscillate to-and-fro in endless
loops of
moves. The two complex oscillators on the left of the grid produce a
stream of
gliders which travel south-east across the grid. Each of these
interacts with
the two oscillators across the bottom of the grid to produce a
secondary stream
of more complicated gliders. The whole process occupies a loop of 47
moves. It
is important to stress that every coloured square is subject to the
same set of
rules all the time. This simple
initial pattern runs for
over 17,000 moves
creating chaotic patterns of coloured squares before effectively
'dying' as a
set of non-interacting patterns. The population of coloured squares
reaches a
maximum of over 2000. Moving any one of the squares in the initial
pattern
produces very different results, most of which 'die' after only a few
moves. The gliders
interact to produce the
four static elements shown
in the central diagram. The two remaining gliders then interact with
these to
produce the two oscillating patterns shown in the right hand diagram.
These
interact to produce a stream of gliders. The system can be considered
to be
analogous to the reproductive system of slime moulds in which separate
individuals gather together to form a fruiting body which then produces
numerous
offspring. There is one
elaboration of
Conway’s rules that does replicate almost any
initial pattern. For a red square, if 1, 3, 5 or 7 adjacent squares are
red the
square stays red. For a white square if 1, 3, 5 or 7 adjacent squares
are red
the square turns red. For all other states the square turns or stays
white. The
diagram, running from left to right, shows an initial pattern and the
patterns
after 4, 8, 12 and 16 moves.
The significance of the Game of Life is that given simple rules, various initial states can result in almost infinitely varied outcomes involving a very full spectrum of states ranging from completely chaotic, to chaotic involving some order, to a variety of ordered states from complex oscillating and moving patterns, to simple loops to static patterns. Since the outcomes are unpredictable the patterns produced by any initial state emerge through what have to be regarded as creative processes (see Emergence). The following web site contains a downloadable programme to enable you to play for yourselves. http://psoup.math.wisc.edu/Life32.html Another page with lots of information and games that can be downloaded and played with Life32 is at http://entropymine.com/jason/life/ |
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