1. BATS: A game for children
SCIENCE
CONCEPT:
Bats are the only known flying mammal that as it flies can emit sounds
to locate his prey or judge distance of a fixed object. His internal
sense of "hearing" allows him to receive a sound picture back of where
to locate the object or prey. Bats are fantastic fliers. They are able
to truly fly. Bats are the only mammals able to have powered flight.
A bat's body is made for flight. The neck is short, the chest is large
and the stomach is narrow. In order to fly a body must have a wide,
thin surface. It also needs the power to push through the air. This
thin surface we call an airfoil in flight terms. The power to push we
call propulsion. In a bat it is the wings that are both.
The wings of a bat are made of bones like those bones in our arms and
hands. The long arm bones and extra-long finger bones are covered with
skin. This double layer of thin skin is called a membrane. This skin is
so thin that you can see light through it.
The membrane covers the arm bones and finger bones to the sides of the
body and legs. This makes an airfoil surface. Some bats have this
membrane covering the legs and tail. The small thumbs are left free for
climbing.
OBJECTIVE:
The children will simulate the sonar method of echolocation that a bat
uses by playing a game with other children solely using sound** as a
locator.
OVERVIEW:
Children will explore how bats use the sense of echolocation in a game
version of "Marco Polo" by sending out sound signals to find the other
players simulating bats and insects accordingly.
TEACHER
TEXT:
Similar to insects and birds, strong muscles provide powerful wing
strokes that
aid flight. Unlike insects and birds, many bats rely on echolocation to
fly and
hunt for food. Echolocation works like the radar or sonar in planes or
ships. A
bat hears the echoes and its brain works out a sound picture of the
object. It
can tell if the object is prey or part of the landscape.
While most humans are unable to hear the ultrasonic beeps of bats, some
children
can. Some moths can hear the ultrasonic pulses of bats and will change
their
flight path or drop to the ground in order to evade capture. Others,
like the
Tiger moth, will click back to resemble ultrasonic bat calls to confuse
bats
into thinking they are another bat.
>
PREPARATION
Locate
large area for group to play the game in.
LESSON
TIME: 25
minutes
Group activity for 6-10 children
WORDS
TO KNOW: echo
location bat
insect vibration sound.<
STEPS
TO FOLLOW:
1. Choose a child to be the "bat". Blindfold the child.
2. The rest of the group will play the role of "insects " (bat food).
They will spread out randomly around the bat within the designated
boundaries (approx. basketball court size).
3. Bat calls out "Beep, Beep"..
4. The insects respond "Buzz, Buzz " while they walk around the area.
5. The bat continues to call out and the insects continue to respond
while changing positions.
6. Bat tries to tag an "insect" by listening for the sound they make
and moving in the direction of that sound.
7. A tagged "insect" must go sit in the " bat cave " (designated area)
until the next round.
8. The last person tagged becomes the new "bat".
Adaptation
for Hearing Impaired Students:
"Bat" and "insects" stomp or tap on the floor to produce vibrations to
locate each other.>
2.
Co-Operative games
Angels
Dancing on the head of a pin
We may never know how many angels can dance on the head of a pin, but
the challenge is to balance these 14 angels on the head of this pin.
Supplies:
* One 4 inch nail, with a head on it, nailed securely into a 4-inch or
larger square block of wood.
* 14 additional nails of the same size.
The angels are common nails with heads, about 4 inches or so in length.
All should be the same length.
The goal is to figure out how to
balance
all 14 nails on the head of the one that is already secured in the wood
block.
The solution:
(1) lay one nail down on the table.
(2) Take 12 nails and lay the heads across the shaft of the first nail
in alternating directions, with the nail heads resting against the
shaft of the first nail.
(3) Lay the final nail across the 12 nails, in the same direction as
the first nail.
(4) Pick up the entire nail sandwich by the first and last nails and
balance this nail sandwich on the nail in the wood.
Balloon
Train
Have the children stand in a line like you would for the bunny hop.
Each child has a balloon and the balloon is placed between their chest
and the person in front’s back. Object is to have the train
move around the room without the balloons falling and without using
arms and hands. If a balloon falls they must get the ball back up
trying not to let any more fall. This will take teamwork!
Buddy
Necklaces
You need 6 really long strands of wool. The children work in pairs
twisting the strands together, holding them taut as they twist. The
wool will eventually double up on itself. Keep twisting until all the
wool has doubled up. Tie a reef knot with the two ends. One buddy
necklace to pin swaps on! The pair of children then make another one so
they have one each. These necklaces cannot be made by one person
because of the length of the wool and the fact that it needs to be kept
taut while twisting.
Caterpillar
Relay
Each team forms a line and each child must hold onto the waist of the
child in front of her/him. They may stretch out as far as possible so
long as they don't separate. When the whistle blows, the child at the
back goes down on hands and knees and must crawl through the legs of
the whole group. When she/he gets to the front she jumps up, her/his
waist gets grabbed, and the child who is now at the back goes through.
You can either do this down to the finish line or down and back (by
reaching the turning point and having all children spin around so they
are facing back the way they came).
Geometric
Figures
Supplies: a strip of cloth
(shorter
strips tied together/him) or soft rope 25 to 30 feet long tied in a
circle
One blindfold for each person
How to play:
For this game, you should have a group of 8 - 10
people.
Everyone in the group needs to be able to stand inside the circle
holding it up behind them with space between each person. After each
person has blind folded themselves, have them stand inside of the strip
holding it behind them. Have them make a shape such as a square. When
they think they have it, have them take off their blindfolds and see
how they have done.
>
Hula
Hoop Relay
Take a hula hoop (2 is better ... they like to compete with them) Have
the children pass the hula-hoop over their bodies while their hands
remained linked.
Human Knot
Children get in a circle & put their hands all together in the
centre. Children grab hands without looking at whose hands they are
grabbing.... they are "knotted up" and have to untangle without letting
their hands go. They can twist their hands but never let go.
Lego
Building
Give one person a box of Lego blocks, the other three
have a
picture of an item to build. The three together/him have to give the
directions, with their backs to the builder, on what to build.
OR
Divide the groups or group into the following one is
the
designer, 2 are the runners and 2 are the workers, also the workers get
the same amount, shape and colour of Lego pieces as the design. The
designer is the only one that sees the Lego construction. She/he has to
describe to the runners how to build it piece by piece without talking.
Then the runners then have to go and tell the workers how to build it.
The runners can talk to the workers and the workers can ask the runners
questions
After doing this a couple of times the designer may now talk but she is
not allowed to tell the colour or shape of the Lego. For instance, if
the piece she needs to tell them about is a yellow piece with 4 dots on
it. She could describe it as the sun that is the length of our
fingernail. The runners then have to describe it as it was described to
them, even if they know what the piece should be they are not allowed
to tell the workers. This continues on till the piece is finished.
Then the workers are allowed to ask 3 questions to the runners who in
turn ask the designer. They then have to relay the answer back to the
workers. Then compare what the workers build with the original design.
Remember the designer has to be able to get across where the pieces go
as well as the colour and shape, like the front, back, sides. Everybody
needs to listen to everybody to make it work.
Line
Up
Tell the children that they have all lost their voices, and they have
no writing equipment, etc. (no sign-language, etc.) They have to line
up by: (Choose...)
Age
Height
Date of Birth (in Year)
Alphabetically
Alphabetically by middle name
Add blind folds to these too
Magic Shoes
Participants : 10-15
Equipment : Something to make 2 lines
Time : 15-25 minutes
Directions: Set the boundary lines
about
four feet apart. Have the team stand behind one boundary line, facing
the other line. Tell the children all of the directions. The entire
team must get from one boundary to the other boundary. In between the
boundaries is a pit. The only way to get across is by using the
invisible magic shoes (any pair of shoes). All players must end up on
the other side.
Rules :
1. Everyone may wear the shoes one time going one way.
2. Shoes may not be tossed back to the other side.
3. Once you have worn the shoes you may not wear them again.
4. Both shoes must be worn by the same person.
Let everyone work as a team to figure out a solution
Not
on the Team
Divide into 3 or 4 groups. Each group is given a set of
rules
for playing a game of cards that was made up by the trainers. First,
everyone in each group learns the rules of the game for their group.
Then one person from each group moves to a new circle. The other
children in the circle are not allowed to talk so the new player has no
idea what the rules are, and just plays along as well as she/he can.
After a round or two of the game, another person from the original
group should go to another circle, but the first player who moved
should stay in her/his new group and so on, so that everybody gets a
turn of sitting in on a game of cards that they have no idea of how to
play. At the end of the activity you get to look at the rules.
Shrinking
Boxes
Needed: Concentric masking tape squares
ranging in
size from where your chosen group of people can fit comfortably down to
where the task seems impossible.
People: The number depends on how small your
smallest square is. You may have to play with the size a bit - or maybe
someone has some dimensions to offer.
Set-up: have everyone step inside the
biggest box
Goal: have everyone fit into the next
smallest
box. After they accomplish that, have them move another box smaller.
The catch: while they may step on the tape,
their
shoes (or feet if they are brave enough to do it barefoot) must not be
on the ground outside the tape
Team
Walker
- Take two 2x4 pieces of wood, around 8 feet long.
- Drill 6 holes into the wood, spaced evenly down the length of the
piece of wood. Drill the holes large enough holes to put a piece of
rope through. (Could drill a larger hole around the hole on one side
(the bottom side) to sink the knot--so if the board is lying on the
ground, the knots don't stick out and the board can lie flat.)
- Tie 4' pieces of rope through each of the holes. (It's best to use
cotton rope--something that's not going to get bristles in your hands.)
Now, lay the two planks side by side, about shoulder length apart. Pick
a team of six people. The people stand in a line, each with one foot on
one piece of wood and one foot on the other/him. Each person should
place their foot so it is immediately behind a piece of rope and they
should pick up and hold that piece of rope.
Now they try to walk. :)
It's actually harder than it sounds--it takes a lot of teamwork to do
it. After they get pretty good, you can have races. If that doesn't
challenge them enough, have them try to walk up or down a hill.
Turn the Circle Inside Out
A circle is formed using all the players. Everyone
joins
hands and faces the middle of the circle. Everyone closes their eyes
and tries to turn the circle inside out so that everyone is facing the
opposite direction (outside of the circle) without letting go of each
others' hands.
(Hint: the solution is that two players hold up their hands and
everyone else follows through underneath.
1. BATS: A game for children
SCIENCE CONCEPT:
Bats are the only known flying mammal that as it flies can emit sounds
to locate his prey or judge distance of a fixed object. His internal
sense of "hearing" allows him to receive a sound picture back of where
to locate the object or prey. Bats are fantastic fliers. They are able
to truly fly. Bats are the only mammals able to have powered flight.
A bat's body is made for flight. The neck is short, the chest is large
and the stomach is narrow. In order to fly a body must have a wide,
thin surface. It also needs the power to push through the air. This
thin surface we call an airfoil in flight terms. The power to push we
call propulsion. In a bat it is the wings that are both.
The wings of a bat are made of bones like those bones in our arms and
hands. The long arm bones and extra-long finger bones are covered with
skin. This double layer of thin skin is called a membrane. This skin is
so thin that you can see light through it.
The membrane covers the arm bones and finger bones to the sides of the
body and legs. This makes an airfoil surface. Some bats have this
membrane covering the legs and tail. The small thumbs are left free for
climbing.
OBJECTIVE:
The children will simulate the sonar method of echolocation that a bat
uses by playing a game with other children solely using sound** as a
locator.
OVERVIEW:
Children will explore how bats use the sense of echolocation in a game
version of "Marco Polo" by sending out sound signals to find the other
players simulating bats and insects accordingly.
TEACHER TEXT:
Similar to insects and birds, strong muscles provide powerful wing
strokes that aid flight. Unlike insects and birds, many bats rely on
echolocation to fly and hunt for food. Echolocation works like the
radar or sonar in planes or ships. A bat hears the echoes and its brain
works out a sound picture of the object. It can tell if the object is
prey or part of the landscape.
While most humans are unable to hear the ultrasonic beeps of bats, some
children can. Some moths can hear the ultrasonic pulses of bats and
will change their flight path or drop to the ground in order to evade
capture. Others, like the Tiger moth, will click back to resemble
ultrasonic bat calls to confuse bats into thinking they are another bat.
PREPARATION Locate large area for group to play the game in.
LESSON TIME: 25 minutes
Group activity for 6-10 children
WORDS TO KNOW: echo
location bat
insect vibration sound.
STEPS TO FOLLOW:
1. Choose a child to be the "bat". Blindfold the child.
2. The rest of the group will play the role of "insects " (bat food).
They will spread out randomly around the bat within the designated
boundaries (approx. basketball court size).
3. Bat calls out "Beep, Beep"..
4. The insects respond "Buzz, Buzz " while they walk around the area.
5. The bat continues to call out and the insects continue to respond
while changing positions.
6. Bat tries to tag an "insect" by listening for the sound they make
and moving in the direction of that sound.
7. A tagged "insect" must go sit in the " bat cave " (designated area)
until the next round.
8. The last person tagged becomes the new "bat".
Adaptation for Hearing Impaired Students:
"Bat" and "insects" stomp or tap on the floor to produce vibrations to
locate each other.
2. Co-Operative games
Angels Dancing on the head of a pin
We may never know how many angels can dance on the head of a pin, but
the challenge is to balance these 14 angels on the head of this pin.
Supplies:
* One 4 inch nail, with a head on it, nailed securely into a 4-inch or
larger square block of wood.
* 14 additional nails of the same size.
The angels are common nails with heads, about 4 inches or so in length.
All should be the same length.
The goal is to figure out how to balance all 14 nails on the head of
the one that is already secured in the wood block.
The solution:
(1) lay one nail down on the table.
(2) Take 12 nails and lay the heads across the shaft of the first nail
in alternating directions, with the nail heads resting against the
shaft of the first nail.
(3) Lay the final nail across the 12 nails, in the same direction as
the first nail.
(4) Pick up the entire nail sandwich by the first and last nails and
balance this nail sandwich on the nail in the wood.
Balloon Train
Have the children stand in a line like you would for the bunny hop.
Each child has a balloon and the balloon is placed between their chest
and the person in front’s back. Object is to have the train
move around the room without the balloons falling and without using
arms and hands. If a balloon falls they must get the ball back up
trying not to let any more fall. This will take teamwork!
Buddy Necklaces
You need 6 really long strands of wool. The children work in pairs
twisting the strands together, holding them taut as they twist. The
wool will eventually double up on itself. Keep twisting until all the
wool has doubled up. Tie a reef knot with the two ends. One buddy
necklace to pin swaps on! The pair of children then make another one so
they have one each. These necklaces cannot be made by one person
because of the length of the wool and the fact that it needs to be kept
taut while twisting.
Caterpillar Relay
Each team forms a line and each child must hold onto the waist of the
child in front of her/him. They may stretch out as far as possible so
long as they don't separate. When the whistle blows, the child at the
back goes down on hands and knees and must crawl through the legs of
the whole group. When she/he gets to the front she jumps up, her/his
waist gets grabbed, and the child who is now at the back goes through.
You can either do this down to the finish line or down and back (by
reaching the turning point and having all children spin around so they
are facing back the way they came).
Geometric Figures
Supplies: a strip of cloth (shorter strips tied together/him) or soft
rope 25 to 30 feet long tied in a circle
One blindfold for each person
How to play:
For this game, you should have a group of 8 - 10 people. Everyone in
the group needs to be able to stand inside the circle holding it up
behind them with space between each person. After each person has blind
folded themselves, have them stand inside of the strip holding it
behind them. Have them make a shape such as a square. When they think
they have it, have them take off their blindfolds and see how they have
done.
Hula Hoop Relay
Take a hula hoop (2 is better ... they like to compete with them) Have
the children pass the hula-hoop over their bodies while their hands
remained linked.
Human Knot
Children get in a circle & put their hands all together in the
centre. Children grab hands without looking at whose hands they are
grabbing.... they are "knotted up" and have to untangle without letting
their hands go. They can twist their hands but never let go.
Lego Building
Give one person a box of Lego blocks, the other three have a picture of
an item to build. The three together/him have to give the directions,
with their backs to the builder, on what to build.
OR
Divide the groups or group into the following one is the designer, 2
are the runners and 2 are the workers, also the workers get the same
amount, shape and colour of Lego pieces as the design. The designer is
the only one that sees the Lego construction. She/he has to describe to
the runners how to build it piece by piece without talking. Then the
runners then have to go and tell the workers how to build it. The
runners can talk to the workers and the workers can ask the runners
questions
After doing this a couple of times the designer may now talk but she is
not allowed to tell the colour or shape of the Lego. For instance, if
the piece she needs to tell them about is a yellow piece with 4 dots on
it. She could describe it as the sun that is the length of our
fingernail. The runners then have to describe it as it was described to
them, even if they know what the piece should be they are not allowed
to tell the workers. This continues on till the piece is finished.
Then the workers are allowed to ask 3 questions to the runners who in
turn ask the designer. They then have to relay the answer back to the
workers. Then compare what the workers build with the original design.
Remember the designer has to be able to get across where the pieces go
as well as the colour and shape, like the front, back, sides. Everybody
needs to listen to everybody to make it work.
Line Up
Tell the children that they have all lost their voices, and they have
no writing equipment, etc. (no sign-language, etc.) They have to line
up by: (Choose...)
Age
Height
Date of Birth (in Year)
Alphabetically
Alphabetically by middle name
Add blind folds to these too
Magic Shoes
Participants : 10-15
Equipment : Something to make 2 lines
Time : 15-25 minutes
Directions: Set the boundary lines about four feet apart. Have the team
stand behind one boundary line, facing the other line. Tell the
children all of the directions. The entire team must get from one
boundary to the other boundary. In between the boundaries is a pit. The
only way to get across is by using the invisible magic shoes (any pair
of shoes). All players must end up on the other side.
Rules :
1. Everyone may wear the shoes one time going one way.
2. Shoes may not be tossed back to the other side.
3. Once you have worn the shoes you may not wear them again.
4. Both shoes must be worn by the same person.
Let everyone work as a team to figure out a solution
Not on the Team
Divide into 3 or 4 groups. Each group is given a set of rules for
playing a game of cards that was made up by the trainers. First,
everyone in each group learns the rules of the game for their group.
Then one person from each group moves to a new circle. The other
children in the circle are not allowed to talk so the new player has no
idea what the rules are, and just plays along as well as she/he can.
After a round or two of the game, another person from the original
group should go to another circle, but the first player who moved
should stay in her/his new group and so on, so that everybody gets a
turn of sitting in on a game of cards that they have no idea of how to
play. At the end of the activity you get to look at the rules.
Shrinking Boxes
Needed: Concentric masking tape squares ranging in size from where your
chosen group of people can fit comfortably down to where the task seems
impossible.
People: The number depends on how small your smallest square is. You
may have to play with the size a bit - or maybe someone has some
dimensions to offer.
Set-up: have everyone step inside the biggest box
Goal: have everyone fit into the next smallest box. After they
accomplish that, have them move another box smaller.
The catch: while they may step on the tape, their shoes (or feet if
they are brave enough to do it barefoot) must not be on the ground
outside the tape
Team Walker
- Take two 2x4 pieces of wood, around 8 feet long.
- Drill 6 holes into the wood, spaced evenly down the length of the
piece of wood. Drill the holes large enough holes to put a piece of
rope through. (Could drill a larger hole around the hole on one side
(the bottom side) to sink the knot--so if the board is lying on the
ground, the knots don't stick out and the board can lie flat.)
- Tie 4' pieces of rope through each of the holes. (It's best to use
cotton rope--something that's not going to get bristles in your hands.)
Now, lay the two planks side by side, about shoulder length apart. Pick
a team of six people. The people stand in a line, each with one foot on
one piece of wood and one foot on the other/him. Each person should
place their foot so it is immediately behind a piece of rope and they
should pick up and hold that piece of rope.
Now they try to walk. :)
It's actually harder than it sounds--it takes a lot of teamwork to do
it. After they get pretty good, you can have races. If that doesn't
challenge them enough, have them try to walk up or down a hill.
Turn the Circle Inside Out
A circle is formed using all the players. Everyone joins hands and
faces the middle of the circle. Everyone closes their eyes and tries to
turn the circle inside out so that everyone is facing the opposite
direction (outside of the circle) without letting go of each others'
hands.
(Hint: the solution is that two players hold up their hands and
everyone else follows through underneath.